Another random pic.
I broke the rotating items in a Gmod map and decided to make a pic out of it.

I’m using a tool called box.net now
It’s like an off site flash drive that you can’t break.
It doesn’t hold a lot of data even if you pay for it, but allows file sharing with people.
In relation to the blog I guess it could be used to share random stuff I make.
The url for box.net is www.box.net (dur…)
Also, I might start something on the blog titled “Random Garry’s Mod Pics That Just Don’t Make Sense”
If you are confused after reading the title, they will be pics that will need a second look so you can try to figure out what the point of the pic was.
Ok so i haven’t updated in forever so might as well now.
I’m trying to make a manga style comic using Garry’s mod and already have the first and half of the second chapter made.
Also i ended up finding a lot of stuff recently on the Half Life 2 Beta leak that was stolen by some guy…
Ok so at first when I heard that the different story line and weapons were discontinued because some body broke into Valve’s files it thought “wow that person must be really good at computers to do something like that.” but after I saw all this stuff about the beta( http://www.facepunch.com/showthread.php?t=717600 ) i thought “wow this person is a complete jerk. I’m GLaD they put him in jail”
Thankfully, someone has made a HL2 mod that attempt to recreate the beta to their best abilities.
I might do a review on it when I finish it (http://www.moddb.com/mods/missing-information) I’m downloading it now and can’t wait to try it out.
For now, thats all.
P.S. did you notice the about page I made?
Um, yeah.
I just completely give up on this whole map thing.
It’s broken and i’m too lazy to fix it, so…. screw it
on a completely unrelated note, does any one know of an easy (like real easy) way to convert an animated .gif to a .vtf or .vmt file type?
as any one who uses hammer editor may know the system uses .bsp files to run the game.
some how or another, i don’t have a .bsp for my map
i can now get into the main menu of HL2, but the console appears and says this:
CModelLoader::Map_IsValid: No such map ‘Mountain_Boat’
map load failed: Mountain_Boat not found or invalid
in red font.
Any help is appreciated.
Thanks
*update*
I have put a forum topic on the steam forums
http://forums.steampowered.com/forums/showthread.php?p=11505622#post11505622
(I haven’t figured out how to put links in so just copy paste into the address bar)
You can leave replies on this post if you have an answer thx
OK I need people’s help
When i try to compile my map an error appears telling me “the system can not find the file specified”
Here is the compile window:
** Executing…
** Command: “c:\program files\valve\steam\steamapps\griffinr\sourcesdk\bin\ep1\bin\vbsp.exe”
** Parameters: -game “c:\program files\valve\steam\steamapps\griffinr\half-life 2\hl2″ “C:\Program Files\Valve\Steam\SteamApps\griffinr\sourcesdk_content\hl2\mapsrc\Mountain_Boat”
Valve Software – vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\valve\steam\steamapps\griffinr\half-life 2\hl2\materials
Loading C:\Program Files\Valve\Steam\SteamApps\griffinr\sourcesdk_content\hl2\mapsrc\Mountain_Boat.vmf
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\griffinr\sourcesdk_content\hl2\mapsrc\Mountain_Boat.prt…done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable “$hdrbasetexture” for material “skybox/sky_day01_01rt”
Can’t load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (79669 bytes)
Placing detail props : 0Error loading studio model “models/props_foliage/detail_rocks01a.mdl”!
…1…2…3…4…5…6…7…8…Error! Too many detail props emitted on this map!
** Executing…
** Command: “c:\program files\valve\steam\steamapps\griffinr\sourcesdk\bin\ep1\bin\vvis.exe”
** Parameters: -game “c:\program files\valve\steam\steamapps\griffinr\half-life 2\hl2″ “C:\Program Files\Valve\Steam\SteamApps\griffinr\sourcesdk_content\hl2\mapsrc\Mountain_Boat”
Valve Software – vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\valve\steam\steamapps\griffinr\sourcesdk_content\hl2\mapsrc\Mountain_Boat.bsp
Error opening c:\program files\valve\steam\steamapps\griffinr\sourcesdk_content\hl2\mapsrc\Mountain_Boat.bsp
** Executing…
** Command: “c:\program files\valve\steam\steamapps\griffinr\sourcesdk\bin\ep1\bin\vrad.exe”
** Parameters: -game “c:\program files\valve\steam\steamapps\griffinr\half-life 2\hl2″ “C:\Program Files\Valve\Steam\SteamApps\griffinr\sourcesdk_content\hl2\mapsrc\Mountain_Boat”
Valve Software – vrad.exe SSE (Nov 8 2007)
—– Radiosity Simulator —-
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\griffinr\sourcesdk_content\hl2\mapsrc\Mountain_Boat.bsp
Error opening c:\program files\valve\steam\steamapps\griffinr\sourcesdk_content\hl2\mapsrc\Mountain_Boat.bsp
** Executing…
** Command: Copy File
** Parameters: “C:\Program Files\Valve\Steam\SteamApps\griffinr\sourcesdk_content\hl2\mapsrc\Mountain_Boat.bsp” “c:\program files\valve\steam\steamapps\griffinr\half-life 2\hl2\maps\Mountain_Boat.bsp”
The command failed. Windows reported the error:
“The system cannot find the file specified.”
If you know anything about how to fix this please comment!!
It is stopping me from continuing my map.
Thanks
What do you think of my custom header?
It took me a total of ab0ut 20 minutes in Photoshop.

House
Ignore the dead combine soldier
p.s. there should be an hidden item on the roof
when the map’s done I wonder who will be able to figure out how to get it.

main section of the house
This is the main part of the house with a kitchen, dining room and living room all in one.
The door on the right leads to the bedrooms and the bathrooms (not giving pics for them want some of the game to be a surprise)